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enemy no.02 · kaijū filedefeated

Not fortourists.

A social marketplace for travel: share what you found, plan it day by day, leave together.

date
2023–2025
role
Product designer
platform
Web, iOS, Android

the idea

A trip starts on a reel and dies in a folder of screenshots. Onderò keeps it alive: saved, mapped, planned, then sold as a guide.

boss no.02the problem

Tab Hydra

Cut one tab, three more appear.

boss stats

  • 65%
    save ideas that never become a booking
  • 80%
    use three or more apps per trip

who it’s for

One buys. One lives it.

Same app, two very different bad habits.

A feed that ends in a plan.

OnderòNot for tourists
Anastasia R., illustrated
Traveller 1 of 2

Anastasia R.

Millennial, 30–35

the problemOne trip, scattered across too many apps.

“I jump between social, notes and booking sites.”
OnderòNot for tourists
Emanuele S., illustrated
Traveller 2 of 2

Emanuele S.

Gen Z, 20–25

the problemInspired by a reel, nothing to book.

“Show me trips I can book right away.”

the process

From screenshots to a map.

01 · research

Ask both sides

Travellers, and the creators they already ask for tips.

350
travellers
100
creators

02 · user stories

Who wants what

The persona stories from the file, sorted by the job they ask for.

03 · map to trip

From a pin to a plan

Find it on the map, follow it in the trip.

the product

Four verbs, one trip.

1

Discover

(guides from people who went)

Onderò guide shop with a featured guide and trending guides
2

Share

(a diary, not a story)

Onderò social feed with reels and a creator’s post
3

Plan

(start from your wishlist)

Onderò new trip: pick a country from your wishlist, name the trip and set the dates
4

Buy

(a route you can preview)

Onderò guide detail with route preview and price

the interface

One trip, warm all the way.

Map, guides, trips and people, in the same warm light: labelled navigation, one clear action per screen, real photos.

ux decisions

Small calls for a long trip.

  1. The map is the home

    A place is never a row in a list. It’s a pin first, then a guide.

  2. Any trip can become a guide

    The diary fills it in. The creator picks what to show and the price.

  3. Visited countries, skippable

    A game on the world map that teaches the app what you like. Never a wall.

  4. Preview before you pay

    People buy an itinerary, not a promise.

brand & system

A globe, a route, an arrow.

A globe crossed by a route, the arrow already leaving. Orange acts, sunset marks the creators, night carries the text.

aftermath

From reel to boarding pass.

Where the trip got to.

200k+
downloads
100k
travellers
500+
guides

Saved is not booked.

A reel turns into a pin, a pin into a day of the trip.

Creators got a counter.

Itineraries that lived in DMs now have a price and a preview.

© 2026 alessio bartolini