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enemy no.01 · kaijū filerespawned

Dating,dealt likea card game.

Kinda is the dating game I founded. You open packs, play cards and talk in the dark. The face comes last, and you have to earn it.

date
2020–22, back in 2026
role
CEO, designer
platform
iOS, Android

the idea

Every dating app starts with a face. Kinda starts with a card and a stupid question about pizza.

boss no.01the problem

Swipe Fatigue

“It’s a match.” Then nothing, forever.

boss stats

  • <2%
    of swipes become a matchTinder Experiments II
  • 79%
    call dating apps frustrating and often lonelySwiping fatigue, industry survey
  • 73%
    feel disconnected or discouraged by themmy research
  • 61%
    say starting to talk is the hardest partmy research

who it’s for

Two fears. One fix.

The same fear, pointing in opposite directions.

Hide the photo, lose the fear.

Giulia, illustrated

Giulia

22, Rome

Afraid of being judged.

“I spend more time picking a photo than talking to anyone.”
Marco, illustrated

Marco

24, Rome

Afraid of being ignored.

“On Tinder it’s like my profile doesn’t exist.”

the process

From a hunch to a whole game.

01 · research

Ask first

Surveys and in-person interviews on what people hate about dating apps.

300+
surveys
100
interviews

02 · sketch

Paper before pixels

Every flow on paper first, so the expensive mistakes stayed cheap.

Pencil storyboard of eight Kinda screens

03 · wireframe

Before the face?

The blind match took the most iterations. Everything on it had to earn its place.

Annotated wireframe of a blind match1234
  1. A name, not a face You meet a person before you judge a picture.
  2. Why, in hearts Compatibility is the only score on the card.
  3. Traits as openers Each chip is something to talk about.
  4. One move One question, one button. No feed to scroll.

04 · test

Prove the core

A bare blind chat, shipped. People stayed anyway.

25 steps, ending in a mandatory selfie

the blueprint

Every flow, in wireframe.

No colour left to hide behind.

Onboardingfirst steps

Onboarding wireframeOnboarding wireframeOnboarding wireframeOnboarding wireframeOnboarding wireframeOnboarding wireframeOnboarding wireframeOnboarding wireframeOnboarding wireframeOnboarding wireframe

Cards and packsthe deck

Card wireframeCard wireframeCard wireframeCard wireframeCard wireframeCard wireframeCard wireframeCard wireframeCard wireframeCard wireframe

Chat and revealtalk, then see

Chat wireframeChat wireframeChat wireframeChat wireframeChat wireframeChat wireframeChat wireframeChat wireframeChat wireframeChat wireframe

Shopcoins and packs

Shop wireframeShop wireframeShop wireframeShop wireframeShop wireframeShop wireframeShop wireframeShop wireframeShop wireframeShop wireframe

Profile and safetyyou, kept safe

Profile wireframeProfile wireframeProfile wireframeProfile wireframeProfile wireframeProfile wireframeProfile wireframeProfile wireframeProfile wireframeProfile wireframe

the game loop

Four moves, no swipe.

1

Open a pack

(with soft or hard currency)

The Starter Pack screen
2

Play a card

(match, quiz, move, bonus)

A blind match card for Serena
3

Talk in the dark

(the counter goes up)

A blind chat with Agata
4

Reveal the profile

(when the counter allows it)

Profile revealed after 982 seconds

ux decisions

Small calls, big game.

  1. A counter, no target

    The counter climbs, but nobody sees where the reveal kicks in. So you talk.

  2. A reveal takes a slide

    Showing your face is a big moment, so it gets a deliberate gesture.

  3. You buy where you are

    Top-ups open a sheet and bring you straight back to the pack you were opening.

  4. The first match is forced

    Onboarding is a guided match: you learn by playing, not by reading.

the real thing

Then came the UI.

The same flows in final UI, straight from the Figma file.

the cards

Spin it, pick a rarity.

the arsenal

A deck of icebreakers

Moves replace “hey”. Bonuses bend the rules. Grab the deck and spin it.

card system

Rarity means compatibility

Not loot: the shiny card is the person you might get along with.

card matrix

Four types, four rarities.

Every card speaks one grammar: what it is, how rare, what it does.

Common♥♡♡♡

common match cardcommon quiz cardcommon move cardcommon bonus card

Uncommon♥♥♡♡

uncommon match carduncommon quiz carduncommon move carduncommon bonus card

Rare♥♥♥♡

rare match cardrare quiz cardrare move cardrare bonus card

Platinum♥♥♥♥

platinum match cardplatinum quiz cardplatinum move cardplatinum bonus card

the kit

Built from real pieces.

ui kit

One gradient, glass everywhere

Every piece below is live, rebuilt from the Figma design system.

from wire to holo

Before and after

Drag to compare.

your turn

Tear a pack

The one gesture worth trying yourself.

the cast

Faces you can judge.

Before the reveal, everyone is a cartoon. Go on, it’s what the other apps taught you.

0 of 5 judged

off the app

A kaijū needs marketing.

A “missing person” flyer
A “missing person” flyer
Scroll, scroll Directed and shot by me.
kinda_app Sponsored
The ad What actually ran on Instagram.
Instagram story with the Kinda AR filter
Face filter hides your face, on brand

Missing persons Flyers for people lost to the swipe, around Rome.

aftermath

The photo comes last.

Talk first, see later: the MVP proved people would.

5,000
users on the MVP
30 min
in the app, every daylonger than most first dates
50/50
women and men, close to even
€0.60
to acquire a user

The counter does the flirting.

The reveal waits on seconds of real chat, so people keep talking instead of swiping.

Cards replaced “hey”.

A quiz or a move gives the first message something to say.

© 2026 alessio bartolini